Computer software in warfare




















Now, to save the custom scaling factor, click on the Sign-out. After launching the console, reach the category Display adapter and right-click on it. Go to every graphics card on a list, right-click on it individually, and select Update Driver. Choose Search Automatically for drivers from the window that can be opened. Continue with the steps and complete upgrading the graphic card.

To take the modification into effect, restart the system and open the game once more. Hopefully, there will no longer be DirectX errors. So, there you have got the easiest and attractive methods to fix the issue. Share this: Twitter Facebook. Like this: Like Loading Published by wilsonelisa Elisa Wilson is a technology writer and blogger with a passion for science and exploring new cultures. Leave a Reply Cancel reply Enter your comment here Fill in your details below or click an icon to log in:.

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Clash of Clans. Subway Surfers. TubeMate 3. Google Play. Biden to send military medical teams to help hospitals. N95, KN95, KF94 masks. GameStop PS5 in-store restock. Baby Shark reaches 10 billion YouTube views. Microsoft is done with Xbox One. Windows Windows. Most Popular. New Releases. Just as the limits to growth studies were attacked by the demonstration of flaws in the model - such as that changing a few parameters would lead to different results [9] - the ideological uses of military computing are vulnerable to criticism.

The computer failures of the early warning system are symptomatic. In addition, many people feel uncomfortable depending on automated systems, hence the continual pressure to maintain manned systems.

It is probably within the military that the ideological uses of computing are greatest. One important function of computing is the separation, provided by automated weapons systems, between the war makers and those attacked. Computers are a vital part of technological weapons systems that remove military personnel from the blood and agony of war fighting. High-altitude bombing, the electronic battlefield, crewless vehicles, and a host of other techniques have increasingly removed soldiers, not to mention officers, from the formal scene of the fighting.

The contrary process brought about by nuclear weapons and intercontinental ballistic missiles is one of bringing everyone, including civilians, onto the front lines of a future conflict. This separation makes it possible, at least for some, to wreak devastation with less of the moral revulsion that results from seeing the consequences of one's action directly.

Needless to say, the psychic separation from killing is often incomplete. There are many military personnel who recoil from destruction even at a distance. But as systems become more automated and the decisions about the unleashing of powerful weapons are placed in fewer hands, the scope for moral revulsion to inhibit war making is reduced. This is not the place to examine the much greater sensitivity to personal spilling of blood in many contemporary societies - cruel tortures and brutal executions are no longer seen as valid public spectacles, as they were in the Middle Ages, for example - paralleled by a massive increase in the capacity for remote killing.

Another use of computing within the military comes through the use of battle simulations and other techniques for developing strategy and tactics. As in all mathematical and computer modeling, the results from such exercises in war gaming reflect the assumptions that are built into the model. Putting a military or political problem through a mathematical or computer translation process helps to hide the assumptions and to make the results seem more objective.

In this way the military is able to prepare for war in a manner that masks the one-sided assumptions about "aggression," "freedom," "defense" and so forth. And again, war gaming provides an enhanced ability, for those planning for war in intricate detail, for psychic separation from its consequences. So far I have described how computers and computing are heavily implicated in the technology of war, how the computing knowledge production system is linked to the special interests of the military, and how computing can be ideologically linked to war.

Another way to analyze the connections between computing and war is in terms of the social institutions underlying both computing and the war system, including the state, bureaucracy, the military, and patriarchy. The state comprises a range of social structures including national government, government bureaucracies, regional and local government, the legal system, the military, the police, and government-owned industry. The state, as that social institution that is built on a monopoly over what is claimed to be the legitimate use of violence within a territory, is central to the war system.

Modern wars - violent confrontations between professional military forces - are fought between states and not directly between classes, sexes, or ethnic groups though there is much violence involving these groups. Civil wars are violent conflicts between groups contending for state power. The development of computing for war has come largely through state sponsorship, especially through direct employment of computer specialists and through military funding of computing research and development.

Most academic researchers are tied to the state through state funding for higher education, though the link to war is usually indirect here. Computing was born into this system of science-state mutual reinforcement between source and the state. It is hard to imagine a development of computing completely cut off from service to the state. The only major driving force behind computing development independent of the state is corporate capitalism, which in relevant areas is closely tied to state priorities anyway.

A second social institution involved in the war system is bureaucracy, which is a way of organizing the work of people using hierarchy and a complex division of labor. All major state organizations are organized as bureaucracies, and indeed the military is a model bureaucracy. The relevance of bureaucracy to modern war is that it makes it possible to mobilize large numbers of people and large amounts of resources for the service of the state and in particular for military purposes.

Without bureaucracy, the routine extraction of an economic surplus for the state for example through taxes would not be easy, and the formulation of policy from the top and the organization of many people's work to implement that policy would be very difficult. The many transformations of war making in the past few hundred years can be summed up by the word bureaucratization. Rather than being based, for example, on the ad hoc recruitment of small numbers of fighters for particular conflicts that had little impact on the general population as in feudal times, the present, historically unique war system is based on large standing armies of professional soldiers, on regular economic transfers to military purposes, on hierarchical command structures, on close links with social and technological systems for "civilian production," and on mass patriotism to mobilize populations to support war efforts.

Most of these features of contemporary war systems depend strongly on the bureaucratic mode of organization. Although the early development of computing was heavily constrained by military and corporate imperatives, the rapid expansion of computing meant that at least in some areas, and perhaps especially in the s, computing was a craft activity.

Some individuals could be involved in many aspects: operating, key punching, programming, and running jobs. In other words, the division of labor was relatively simple, and selected people could advance in the field based on their performances without the barriers of credentials or formal positions.

At the same time, there has always been a competing influence toward increasing bureaucracy. Work is stratified by the classifications of operators, data inputters, coders, programmers, and systems analysts.

Formal training is increasingly expected of new entrants to the area. The bureaucratization of computing makes it easier to control by those at the top, namely managers, and this makes computing more amenable to the military.

A group of independent craft workers is harder to dragoon into the service of a particular interest group than is a bureaucratized workforce, which can be manipulated from the top. Computing is now little different than any of a large number of bureaucratized areas, including manufacturing, energy production, and scientific research.

What this means is that computing operations and computing research can readily be meshed with other bureaucratized operations, one of which is military operations.

Another key social institution in the war system is the military itself. The military is a central institution of the state, embodying and enforcing its monopoly on "legitimate" violence. Military forces in industrialized countries are increasingly reflecting the division of labor and the specialization of function that characterizes industrial society generally.

Armies are not made up of masses of troops for fighting on the front lines. Rather, military forces are built around sophisticated weapons systems that require a host of "civilian" support workers: mechanics, electricians, machinists, engineers, and so forth. Professional and technical workers are just as essential to contemporary technological warfare as are the official troops.

Computer workers are part of this. Those who design, operate, program, or maintain military computers are just as crucial as the front-line fighters. Even the computing necessary to keep track of equipment or provide paychecks is vital to the functioning of the military. Patriarchy is the collective domination of men over women that operates through a variety of channels including the family, the state, corporations, professions, and the law.

Men control most of the key positions in governments, corporations, trade unions, and other powerful social institutions. The question is, how deeply implicated is patriarchy in the war system? Certainly the military is an intensely masculine area in which characteristically masculine attributes of aggressiveness, competition, and inhibition of emotions are encouraged while the feminine values of caring, nurturance, and expressiveness are stamped out.

There are some contradictions: soldiers are drilled into obedience, normally considered a feminine attribute.



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